Search this site
Embedded Files
  • MarvinPro
  • PROCESS
    • EN | Here is How to Build
      • EN | Design
        • EN | 1.1 Principles
          • 1.1.1 Did you Know?
          • 1.1.2 See
          • 1.1.3 Design
          • 1.1.4 Sign
          • 1.1.5 Prepare
          • 1.1.6 Run
          • 1.1.7 Support
        • EN | 1.2 Rules
          • 1.2.1.A Rule
          • 1.2.2 What
          • 1.2.3 How
          • 1.2.4 When
          • 1.2.5 Why
          • 1.2.6 Who
          • 1.2.7 A Sound Rule
          • 1.2.8 The Whole
        • EN | 1.3 Exceptions
          • 1.3.1.An Exception
          • 1.3.2 The What-If
          • 1.3.3 Scope In or Park
          • 1.3.4 The Way Forward
          • 1.3.5 Pre-Approved
          • 1.3.6 Escalate
          • 1.3.7 Fold It Back
          • 1.3.8 As Few As Possible
        • EN | 1.4 System
          • 1.4.1 A System
          • 1.4.2 The Levels
          • 1.4.3 The Map
          • 1.4.4 Three Kinds
          • 1.4.5 Value
          • 1.4.6 Links
          • 1.4.7 Owners
          • 1.4.8 The System
        • EN | 1.5 Core
          • 1.5.1 A Core Process
          • 1.5.2 The Frame
          • 1.5.3 The Direction (L1)
          • 1.5.4 The Backbone (L1→L3)
          • 1.5.5 The Handoffs
          • 1.5.6 Sign-Off
          • 1.5.7 Inherited
          • 1.5.8 The Core
        • EN | 1.6 Sub
          • 1.6.1 A Sub-Process
          • 1.6.2 Sub or Step
          • 1.6.3 Cutting Clean
          • 1.6.4 Place
          • 1.6.5 Function
          • 1.6.6 The Seams Within
          • 1.6.7 Drift
          • 1.6.8 Sub-Processes
        • EN | 1.7 Procedure
          • 1.7.1 A Procedure
          • 1.7.2 The Trigger
      • EN | Operate
      • EN | Change
      • EN | Control
      • EN | Govern
      • EN | Diagnose
      • EN | Master
    • ES | Aquí es Cómo Construir
      • ES | Diseño
        • ES | 1.1 Principios
          • 1.1.1 ¿Sabías Que?
          • 1.1.2 Ver
          • 1.1.3 Diseñar
          • 1.1.4 Firmar
          • 1.1.5 Preparar
          • 1.1.6 Ejecutar
          • 1.1.7 Apoyar
        • ES | 1.2 Reglas
          • 1.2.1 Una Regla
          • 1.2.2 Qué
          • 1.2.3 Cómo
          • 1.2.4 Cuándo
          • 1.2.5 Por Qué
          • 1.2.6 Quién
          • 1.2.7 Una Regla Sólida
          • 1.2.8 El Todo
        • ES | 1.3 Excepciones
          • 1.3.1.Una Excepción
          • 1.3.2 El Qué Pasaría Si
          • 1.3.3 Incorporar o Aparcar
          • 1.3.4 El Camino a Seguir
          • 1.3.5 Preaprobado
          • 1.3.6 Escalar
          • 1.3.7 Reincorporar
          • 1.3.8 Tan Pocas Como Sea Posible
        • ES | 1.4 Sistema
          • 1.4.1 Un Sistema
          • 1.4.2 Los Niveles
          • 1.4.3 El Mapa
          • 1.4.4 Tres Tipos
          • 1.4.5 Valor
          • 1.4.6 Enlaces
          • 1.4.7 Propietarios
          • 1.4.8 El Sistema
        • ES | 1.5 Núcleo
          • 1.5.1 Un Proceso Central
          • 1.5.2 El Marco
          • 1.5.3 La Dirección (L1)
          • 1.5.4 La Columna Vertebral (L1→L3)
          • 1.5.5 Los Traspasos
          • 1.5.6 La Aprobación
          • 1.5.7 Heredado
          • 1.5.8 El Central
        • ES | 1.6 Sub
          • 1.6.1 Un Subproceso
          • 1.6.2 Sub o Paso
          • 1.6.3 Cortar Limpio
          • 1.6.4 Situar
          • 1.6.5 Función
          • 1.6.6 Las Costuras Internas
          • 1.6.7 Deriva
          • 1.6.8 Subprocesos
        • ES | 1.7 Procedimiento
          • 1.7.1 Un Procedimiento
          • 1.7.2 The Trigger
    • FR | Ici, c'est Comment Construire
      • FR | Conception
        • FR | 1.1 Principes
          • 1.1.1 Le saviez-vous ?
          • 1.1.2 Voir
          • 1.1.3 Concevoir
          • 1.1.4 Signer
          • 1.1.5 Préparer
          • 1.1.6 Exécuter
          • 1.1.7 Soutenir
        • FR | 1.2 Règles
          • 1.2.1 Une Règle
          • 1.2.2 Quoi
          • 1.2.3 Comment
          • 1.2.4 Quand
          • 1.2.5 Pourquoi
          • 1.2.6 Qui
          • 1.2.7 Une Règle Solide
          • 1.2.8 Le Tout
        • FR | 1.3 Exceptions
          • 1.3.1.Une Exception
          • 1.3.2 Le Et Si
          • 1.3.3 Intégrer ou Mettre de Côté
          • 1.3.4 Le Chemin à Suivre
          • 1.3.5 Préapprouvé
          • 1.3.6 Escalader
          • 1.3.7 Replier
          • 1.3.8 Aussi Peu Que Possible
        • FR | 1.4 Système
          • 1.4.1 Un Système
          • 1.4.2 Les Niveaux
          • 1.4.3 La Cartographie
          • 1.4.4 Trois Types
          • 1.4.5 Valeur
          • 1.4.6 Liens
          • 1.4.7 Propriétaires
          • 1.4.8 Le Système
        • FR | 1.5 Noyau
          • 1.5.1 Un Processus Central
          • 1.5.2 Le Cadre
          • 1.5.3 La Direction (L1)
          • 1.5.4 La Colonne Vertébrale (L1→L3)
          • 1.5.5 Les Passations
          • 1.5.6 La Validation
          • 1.5.7 Hérité
          • 1.5.8 Le Central
        • FR | 1.6 Sous
          • 1.6.1 Un Sous-Processus
          • 1.6.2 Sous ou Étape
          • 1.6.3 Découper Proprement
          • 1.6.4 Situer
          • 1.6.5 Fonction
          • 1.6.6 Les Coutures Internes
          • 1.6.7 Dérive
          • 1.6.8 Sous-Processus
        • FR | 1.7 Procédure
          • 1.7.1 Une Procédure
          • 1.7.2 Le Déclencheur
    • PT | Aqui é Como Construir
      • PT | Design
        • PT | 1.1 Princípios
          • 1.1.1 Sabias?
          • 1.1.2 Ver (PT)
          • 1.1.3 Design (PT)
          • 1.1.4 Assinar
          • 1.1.5 Preparar (PT)
          • 1.1.6 Executar
          • 1.1.7 Apoiar
        • PT | 1.2 Regras
          • 1.2.1 Uma Regra
          • 1.2.2 O quê
          • 1.2.3 Como
          • 1.2.4 Quando
          • 1.2.5 Por Que
          • 1.2.6 Quem
          • 1.2.7 Uma Regra Sólida
          • 1.2.8 O Todo
        • PT | 1.3 Exceções
          • 1.3.1.Uma Exceção
          • 1.3.2 O E Se
          • 1.3.3 Incorporar ou Pôr de Lado
          • 1.3.4 O Caminho a Seguir
          • 1.3.5 Pré-Aprovado
          • 1.3.6 Escalonar
          • 1.3.7 Dobrar de Volta
          • 1.3.8 Tão Poucas Quanto Possível
        • PT | 1.4 Sistema
          • 1.4.1 Um Sistema
          • 1.4.2 Os Níveis
          • 1.4.3 O Mapa
          • 1.4.4 Três Tipos
          • 1.4.5 Valor PT
          • 1.4.6 Ligações
          • 1.4.7 Proprietários
          • 1.4.8 O Sistema
        • PT | 1.5 Núcleo
          • 1.5.1 Um Processo Central
          • 1.5.2 O Enquadramento
          • 1.5.3 A Direção (L1)
          • 1.5.4 A Coluna Vertebral (L1→L3)
          • 1.5.5 Transferências
          • 1.5.6 A Aprovação
          • 1.5.7 Herdado
          • 1.5.8 O Central
        • PT | 1.6 Sub
          • 1.6.1 Um Subprocesso
          • 1.6.2 Sub ou Passo
          • 1.6.3 Cortar Limpo
          • 1.6.4 Situar PT
          • 1.6.5 Função
          • 1.6.6 As Costuras Internas
          • 1.6.7 Deriva PT
          • 1.6.8 Subprocessos
        • PT | 1.7 Procedimento
          • 1.7.1 Um Procedimento PT
          • 1.7.2 O Gatilho
    • RU | Вот Как Строить
      • RU | Проектирование
        • RU | 1.1 Принципы
          • 1.1.1 А вы знали?
          • 1.1.2 Видеть
          • 1.1.3 Проектировать
          • 1.1.4 Подписывать
          • 1.1.5 Подготавливать
          • 1.1.6 Запускать
          • 1.1.7 Поддерживать
        • RU | 1.2 Правила
          • 1.2.1 Правило
          • 1.2.2 Что
          • 1.2.3 Как
          • 1.2.4 Когда
          • 1.2.5 Почему
          • 1.2.6 Кто
          • 1.2.7 Прочное Правило
          • 1.2.8 Целое
        • RU | 1.3 Исключения
          • 1.3.1.Исключение
          • 1.3.2 Что Если
          • 1.3.3 Включить или Отложить
          • 1.3.4 Путь Вперёд
          • 1.3.5 Предварительно Одобренное
          • 1.3.6 Эскалировать
          • 1.3.7 Свернуть Обратно
          • 1.3.8 Так Мало, Как Возможно
        • RU | 1.4 Система
          • 1.4.1 Система
          • 1.4.2 Уровни
          • 1.4.3 Карта
          • 1.4.4 Три Вида
          • 1.4.5 Ценность
          • 1.4.6 Связи
          • 1.4.7 Владельцы
          • 1.4.8 Вся Система
        • RU | 1.5 Ядро
          • 1.5.1 Основной Процесс
          • 1.5.2 Рамка
          • 1.5.3 Направление (L1)
          • 1.5.4 Хребет (L1→L3)
          • 1.5.5 Передачи
          • 1.5.6 Утверждение
          • 1.5.7 Унаследованное
          • 1.5.8 Основной
        • RU | 1.6 Суб
          • 1.6.1 Подпроцесс
          • 1.6.2 Суб или Шаг
          • 1.6.3 Резать Чисто
          • 1.6.4 Разместить
          • 1.6.5 Функция
          • 1.6.6 Внутренние Швы
          • 1.6.7 Дрейф
          • 1.6.8 Подпроцессы
        • RU | 1.7 Процедура
          • 1.7.1 Процедура
          • 1.7.2 Запуск
    • EN | Migration
      • CHAPTER 1. Why Processes Drive Transformation
      • CHAPTER 2. From Steps to System by MarvinPro
      • CHAPTER 3. Phases by MarvinPro
      • CHAPTER 4. Case Studies & Lessons Learned by MarvinPro
      • CHAPTER 5. Conclusion / Final Reflections by MarvinPro
      • CHAPTER 6. What Makes Migration Successful by MarvinPro
    • EN | Migration S/4HANA Edition
      • 1. Why Processes Drive Transformation by MarvinPro
      • 2. Design Phase — Building for Scale by MarvinPro
      • 3. Core Functional Domains
      • 4. Transition Phase — Migration Strategy and Exec by MarvinPro
      • 5. Operate Phase — Stabilisation and Continuous Improvement by MarvinPro
      • 6. What Makes Migration Successful by MarvinPro
    • EN | Exceptions
      • 1. Why Exceptions Define by MarvinPro
      • 2. What Is an Exception
      • 3. Designing for Exceptions
      • 4. Operating Under Pressure
      • 5. Recovery and Stabilisation
      • 6. Learning from Exceptions
      • 7. The Exception-Ready Organisation
      • 8. The Future of Exception Handling by MarvinPro
    • PROCESSES COLLECTION
      • PROCESS Catalog
  • LEADERSHIP
    • EN | Here is How to Think
      • 1 The Individual
        • 1.1 Use Your Moral Compass
        • 1.2 Predict
        • 1.3 Own It
        • 1.4 Aim High
        • 1.5 Work Hard
        • 1.6 Pause and Continue
        • 1.7 Do More With Less
      • 2 The Leader
        • 2.1 Invest
        • 2.2 Earn It
        • 2.3 Be Clear
        • 2.4 Read the Room
        • 2.5 Task Force vs Owner
        • 2.6 Knowledge in the Room
        • 2.7 The Perfectionist
      • 3 The Owner
        • 3.1 Timing
        • 3.2 The Window
        • 3.3 Broaden your Responsibility
        • 3.4 Attrition
        • 3.5 The Long Game
        • 3.6 Pause
        • 3.7 Balance
        • 3.8 Diversity (Bonus)
      • 4 The Visionary
        • 4.1 Time moves fast
        • 4.2 The Idea Behind the Idea
        • 4.3 Automate
        • 4.4 Think Big
        • 4.5 Build to Last
        • 4.6 Earn and Compound
        • 4.7 Invest by Acquisition
        • 4.8 Pay it Forward
      • 0 The Candidate
        • 0.1 Decide
        • 0.2 Research
        • 0.3 Prepare
        • 0.4 Be Disciplined
        • 0.5 Apply
        • 0.6 Convince
        • 0.7 Pass
    • ES | Aquí es Cómo Pensar
      • 1 El Individuo
        • 1.1 Usa tu Brújula Moral
        • 1.2 Predice
        • 1.3 Hazlo Tuyo
        • 1.4 Apunta Alto
        • 1.5 Trabaja Duro
        • 1.6 Pausa y Continúa
        • 1.7 Hacer Más Con Menos
      • 2 El Líder
        • 2.1 Invierte
        • 2.2 Gánatelo
        • 2.3 Sé claro
        • 2.4 Lee la Sala
        • 2.5 Fuerza de Tarea vs Propietario
        • 2.6 El Conocimiento en la Sala
        • 2.7 El Perfeccionista
      • 3 El Propietario
        • 3.1 El Momento
        • 3.2 La Ventana
        • 3.3 Amplía tu Responsabilidad
        • 3.4 Deserción
        • 3.5 El Juego Largo
        • 3.6 Pausa
        • 3.7 Equilibrio
        • 3.8 Diversidad
      • 4 El Visionario
        • 4.1 El Tiempo Avanza Rápido
        • 4.2 La Idea Detrás de la Idea
        • 4.3 Automatiza
        • 4.4 Piensa en Grande
        • 4.5 Construye para Durar
        • 4.6 Gana y Multiplica
        • 4.7 Invierte por Adquisición
        • 4.8 Devuelve el Favor
      • 0 El Candidato
        • 0.1 Decidir
        • 0.2 Investigar
        • 0.3 Preparar
        • 0.4 Sé Disciplinado
        • 0.5 Aplica
        • 0.6 Convence
        • 0.7 Supera
    • FR | Voici Comment Penser
      • 1 L’Individu
        • 1.1 Utilise ta Boussole Morale
        • 1.2 Prédire
        • 1.3 Prends-en la Responsabilité
        • 1.4 Vise Haut
        • 1.5 Travaille Dur
        • 1.6 Pause et Continue
        • 1.7 Faire Plus Avec Moins
      • 2 Le Leader
        • 2.1 Investis
        • 2.2 Mérite-le
        • 2.3 Sois Clair
        • 2.4 Lis la Salle
        • 2.5 Force de Travail vs Propriétaire
        • 2.6 La Connaissance dans la Salle
        • 2.7 Le Perfectionniste
      • 3 Le Propriétaire
        • 3.1 Le Moment
        • 3.2 La Fenêtre
        • 3.3 Élargis ta Responsabilité
        • 3.4 Attrition (FR)
        • 3.5 Le Jeu Long
        • 3.6 Pause (FR)
        • 3.7 Équilibre
        • 3.8 Diversité
      • 4 Le Visionnaire
        • 4.1 Le Temps Avance Vite
        • 4.2 L'Idée Derrière l'Idée
        • 4.3 Automatise
        • 4.4 Pense Grand
        • 4.5 Construire pour Durer
        • 4.6 Gagne et Compose
        • 4.7 Investis par Acquisition
        • 4.8 Rends la Pareille
      • 0 Le Candidat
        • 0.1 Décider
        • 0.2 Rechercher
        • 0.3 Préparer
        • 0.4 Soyez Discipliné
        • 0.5 Postulez
        • 0.6 Convainquez
        • 0.7 Passez
    • PT | Aqui é Como Pensar
      • 1 O Indivíduo
        • 1.1 Usa a Tua Bússola Moral
        • 1.2 Prevê
        • 1.3 Torna-o Teu
        • 1.4 Aponta Alto
        • 1.5 Trabalha Arduamente
        • 1.6 Pausa e Continua
        • 1.7 Faz Mais Com Menos
      • 2 O Líder
        • 2.1 Investe
        • 2.2 Mereça-o
        • 2.3 Sê Claro
        • 2.4 Lê a Sala
        • 2.5 Força-Tarefa vs Proprietário
        • 2.6 O Conhecimento na Sala
        • 2.7 O Perfeccionista
      • 3 O Proprietário
        • 3.1 O Momento
        • 3.2 A Janela
        • 3.3 Alarga a tua Responsabilidade
        • 3.4 Atrito
        • 3.5 O Jogo Longo
        • 3.6 Pausa (PT)
        • 3.7 Equilíbrio (PT)
        • 3.8 Diversidade
      • 4 O Visionário
        • 4.1 O Tempo Avança Rápido
        • 4.2 A Ideia por Trás da Ideia
        • 4.3 Automatiza (PT)
        • 4.4 Pensa Grande
        • 4.5 Construir para Durar
        • 4.6 Ganha e Multiplica
        • 4.7 Investe por Aquisição
        • 4.8 Retribui
      • 0 O Candidato
        • 0.1 Decidir (PT)
        • 0.2 Pesquisar
        • 0.3 Preparar (PT)
        • 0.4 Sê Disciplinado
        • 0.5 Candidate-se
        • 0.6 Convença
        • 0.7 Passa
    • RU | Вот как думать
      • 1 Индивидуум
        • 1.1 Используй свой Моральный Компас
        • 1.2 Предсказывай
        • 1.3 Возьми на Себя
        • 1.4 Целься Выше
        • 1.5 Работай Усердно
        • 1.6 Пауза и Продолжение
        • 1.7 Делай Больше С Меньшим
      • 2 Лидер
        • 2.1 Инвестируй
        • 2.2 Заслужи это
        • 2.3 Будь Ясным
        • 2.4 Читай Зал
        • 2.5 Рабочая Группа vs Владелец
        • 2.6 Знание в Зале
        • 2.7 Перфекционист
      • 3 Владелец
        • 3.1 Момент
        • 3.2 Окно
        • 3.3 Расширь свою Ответственность
        • 3.4 Текучесть Kадров
        • 3.5 Долгая Игра
        • 3.6 Пауза
        • 3.7 Баланс
        • 3.8 Разнообразие
      • 4 Визионер
        • 4.1 Время Движется Быстро
        • 4.2 Идея за Идеей
        • 4.3 Автоматизируй
        • 4.4 Думай Масштабно
        • 4.5 Строй на Долгое Время
        • 4.6 Зарабатывай и Умножай
        • 4.7 Инвестируй через Приобретение
        • 4.8 Передай Дальше
      • 0 Кандидат
        • 0.1 Решить
        • 0.2 Исследовать
        • 0.3 Подготовиться
        • 0.4 Будь Дисциплинированным
        • 0.5 Откликайтесь
        • 0.6 Убеждайте
        • 0.7 Пройдите
  • STORIES
    • EN | The CEO
      • CHAPTER 0. Prologue
      • CHAPTER 1. Day One
      • CHAPTER 2. The Room
      • CHAPTER 3. The Pressure
      • CHAPTER 4. The Presentation
      • CHAPTER 5. The Contract
      • CHAPTER 6. The Transfer
      • CHAPTER 7. The Script
      • CHAPTER 8. The Distance
      • CHAPTER 9. The Customer Who Knows More
      • CHAPTER 10. The Knowledge That Left
      • CHAPTER 11. The Culture Nobody Transferred
      • CHAPTER 12. The Friend
      • CHAPTER 13. The Invisible Wall
      • CHAPTER 14. The Manager Who Performs Upward
      • Coming Soon
    • ES | El CEO
      • CAPÍTULO 0. Prólogo
      • CAPÍTULO 1. El Primer Día
      • CAPÍTULO 2. La Sala
      • CAPÍTULO 3. La Presión
      • CAPÍTULO 4. La Presentación
      • CAPÍTULO 5. El Contrato
      • CAPÍTULO 6. La Transferencia
      • CAPÍTULO 7. El Guión
      • CAPÍTULO 8. La Distancia
      • CAPÍTULO 9. La Clienta Que Sabe Más
      • CAPÍTULO 10. El Conocimiento Que Se Fue
      • es CAPÍTULO 11. La Cultura Que Nadie Transfirió
      • Próximamente
    • FR | Le CEO
      • CHAPITRE 0. Prologue
      • CHAPITRE 1. Jour Un
      • CHAPITRE 2. La Salle
      • CHAPITRE 3. La Pression
      • CHAPITRE 4. La Présentation
      • CHAPITRE 5. Le Contrat
      • CHAPITRE 6. Le Transfert
      • CHAPITRE 7. Le Script
      • CHAPITRE 8. La Distance
      • CHAPITRE 9. La Cliente Qui En Sait Plus
      • CHAPITRE 10. Le Savoir Qui Est Parti
      • CHAPITRE 11. La Culture Que Personne N'a Transférée
      • Bientôt Disponible
    • PT | O CEO
      • CAPÍTULO 0. Prólogo
      • CAPÍTULO 1. Dia Um
      • CAPÍTULO 2. A Sala
      • CAPÍTULO 3. A Pressão
      • CAPÍTULO 4. A Apresentação
      • CAPÍTULO 5. O Contrato
      • CAPÍTULO 6. A Transferência
      • CAPÍTULO 7. O Guião
      • CAPÍTULO 8. A Distância
      • CAPÍTULO 9. A Cliente Que Sabe Mais
      • CAPÍTULO 10. O Conhecimento Que Partiu
      • CAPÍTULO 11. A Cultura Que Ninguém Transferiu
      • Em Breve
    • RU | ГД
      • ГЛАВА 0. ПРОЛОГ
      • ГЛАВА 1. День первый
      • ГЛАВА 2. Комната
      • ГЛАВА 3. Давление
      • ГЛАВА 4. Презентация
      • ГЛАВА 5. Контракт
      • ГЛАВА 6. Перевод
      • ГЛАВА 7. Сценарий
      • ГЛАВА 8. Дистанция
      • ГЛАВА 9. Клиент, который знает больше
      • ГЛАВА 10. Знание, которое ушло
      • ГЛАВА 11. Культура, которую никто не передал
      • Скоро будет доступно
 
  • MarvinPro
  • PROCESS
    • EN | Here is How to Build
      • EN | Design
        • EN | 1.1 Principles
          • 1.1.1 Did you Know?
          • 1.1.2 See
          • 1.1.3 Design
          • 1.1.4 Sign
          • 1.1.5 Prepare
          • 1.1.6 Run
          • 1.1.7 Support
        • EN | 1.2 Rules
          • 1.2.1.A Rule
          • 1.2.2 What
          • 1.2.3 How
          • 1.2.4 When
          • 1.2.5 Why
          • 1.2.6 Who
          • 1.2.7 A Sound Rule
          • 1.2.8 The Whole
        • EN | 1.3 Exceptions
          • 1.3.1.An Exception
          • 1.3.2 The What-If
          • 1.3.3 Scope In or Park
          • 1.3.4 The Way Forward
          • 1.3.5 Pre-Approved
          • 1.3.6 Escalate
          • 1.3.7 Fold It Back
          • 1.3.8 As Few As Possible
        • EN | 1.4 System
          • 1.4.1 A System
          • 1.4.2 The Levels
          • 1.4.3 The Map
          • 1.4.4 Three Kinds
          • 1.4.5 Value
          • 1.4.6 Links
          • 1.4.7 Owners
          • 1.4.8 The System
        • EN | 1.5 Core
          • 1.5.1 A Core Process
          • 1.5.2 The Frame
          • 1.5.3 The Direction (L1)
          • 1.5.4 The Backbone (L1→L3)
          • 1.5.5 The Handoffs
          • 1.5.6 Sign-Off
          • 1.5.7 Inherited
          • 1.5.8 The Core
        • EN | 1.6 Sub
          • 1.6.1 A Sub-Process
          • 1.6.2 Sub or Step
          • 1.6.3 Cutting Clean
          • 1.6.4 Place
          • 1.6.5 Function
          • 1.6.6 The Seams Within
          • 1.6.7 Drift
          • 1.6.8 Sub-Processes
        • EN | 1.7 Procedure
          • 1.7.1 A Procedure
          • 1.7.2 The Trigger
      • EN | Operate
      • EN | Change
      • EN | Control
      • EN | Govern
      • EN | Diagnose
      • EN | Master
    • ES | Aquí es Cómo Construir
      • ES | Diseño
        • ES | 1.1 Principios
          • 1.1.1 ¿Sabías Que?
          • 1.1.2 Ver
          • 1.1.3 Diseñar
          • 1.1.4 Firmar
          • 1.1.5 Preparar
          • 1.1.6 Ejecutar
          • 1.1.7 Apoyar
        • ES | 1.2 Reglas
          • 1.2.1 Una Regla
          • 1.2.2 Qué
          • 1.2.3 Cómo
          • 1.2.4 Cuándo
          • 1.2.5 Por Qué
          • 1.2.6 Quién
          • 1.2.7 Una Regla Sólida
          • 1.2.8 El Todo
        • ES | 1.3 Excepciones
          • 1.3.1.Una Excepción
          • 1.3.2 El Qué Pasaría Si
          • 1.3.3 Incorporar o Aparcar
          • 1.3.4 El Camino a Seguir
          • 1.3.5 Preaprobado
          • 1.3.6 Escalar
          • 1.3.7 Reincorporar
          • 1.3.8 Tan Pocas Como Sea Posible
        • ES | 1.4 Sistema
          • 1.4.1 Un Sistema
          • 1.4.2 Los Niveles
          • 1.4.3 El Mapa
          • 1.4.4 Tres Tipos
          • 1.4.5 Valor
          • 1.4.6 Enlaces
          • 1.4.7 Propietarios
          • 1.4.8 El Sistema
        • ES | 1.5 Núcleo
          • 1.5.1 Un Proceso Central
          • 1.5.2 El Marco
          • 1.5.3 La Dirección (L1)
          • 1.5.4 La Columna Vertebral (L1→L3)
          • 1.5.5 Los Traspasos
          • 1.5.6 La Aprobación
          • 1.5.7 Heredado
          • 1.5.8 El Central
        • ES | 1.6 Sub
          • 1.6.1 Un Subproceso
          • 1.6.2 Sub o Paso
          • 1.6.3 Cortar Limpio
          • 1.6.4 Situar
          • 1.6.5 Función
          • 1.6.6 Las Costuras Internas
          • 1.6.7 Deriva
          • 1.6.8 Subprocesos
        • ES | 1.7 Procedimiento
          • 1.7.1 Un Procedimiento
          • 1.7.2 The Trigger
    • FR | Ici, c'est Comment Construire
      • FR | Conception
        • FR | 1.1 Principes
          • 1.1.1 Le saviez-vous ?
          • 1.1.2 Voir
          • 1.1.3 Concevoir
          • 1.1.4 Signer
          • 1.1.5 Préparer
          • 1.1.6 Exécuter
          • 1.1.7 Soutenir
        • FR | 1.2 Règles
          • 1.2.1 Une Règle
          • 1.2.2 Quoi
          • 1.2.3 Comment
          • 1.2.4 Quand
          • 1.2.5 Pourquoi
          • 1.2.6 Qui
          • 1.2.7 Une Règle Solide
          • 1.2.8 Le Tout
        • FR | 1.3 Exceptions
          • 1.3.1.Une Exception
          • 1.3.2 Le Et Si
          • 1.3.3 Intégrer ou Mettre de Côté
          • 1.3.4 Le Chemin à Suivre
          • 1.3.5 Préapprouvé
          • 1.3.6 Escalader
          • 1.3.7 Replier
          • 1.3.8 Aussi Peu Que Possible
        • FR | 1.4 Système
          • 1.4.1 Un Système
          • 1.4.2 Les Niveaux
          • 1.4.3 La Cartographie
          • 1.4.4 Trois Types
          • 1.4.5 Valeur
          • 1.4.6 Liens
          • 1.4.7 Propriétaires
          • 1.4.8 Le Système
        • FR | 1.5 Noyau
          • 1.5.1 Un Processus Central
          • 1.5.2 Le Cadre
          • 1.5.3 La Direction (L1)
          • 1.5.4 La Colonne Vertébrale (L1→L3)
          • 1.5.5 Les Passations
          • 1.5.6 La Validation
          • 1.5.7 Hérité
          • 1.5.8 Le Central
        • FR | 1.6 Sous
          • 1.6.1 Un Sous-Processus
          • 1.6.2 Sous ou Étape
          • 1.6.3 Découper Proprement
          • 1.6.4 Situer
          • 1.6.5 Fonction
          • 1.6.6 Les Coutures Internes
          • 1.6.7 Dérive
          • 1.6.8 Sous-Processus
        • FR | 1.7 Procédure
          • 1.7.1 Une Procédure
          • 1.7.2 Le Déclencheur
    • PT | Aqui é Como Construir
      • PT | Design
        • PT | 1.1 Princípios
          • 1.1.1 Sabias?
          • 1.1.2 Ver (PT)
          • 1.1.3 Design (PT)
          • 1.1.4 Assinar
          • 1.1.5 Preparar (PT)
          • 1.1.6 Executar
          • 1.1.7 Apoiar
        • PT | 1.2 Regras
          • 1.2.1 Uma Regra
          • 1.2.2 O quê
          • 1.2.3 Como
          • 1.2.4 Quando
          • 1.2.5 Por Que
          • 1.2.6 Quem
          • 1.2.7 Uma Regra Sólida
          • 1.2.8 O Todo
        • PT | 1.3 Exceções
          • 1.3.1.Uma Exceção
          • 1.3.2 O E Se
          • 1.3.3 Incorporar ou Pôr de Lado
          • 1.3.4 O Caminho a Seguir
          • 1.3.5 Pré-Aprovado
          • 1.3.6 Escalonar
          • 1.3.7 Dobrar de Volta
          • 1.3.8 Tão Poucas Quanto Possível
        • PT | 1.4 Sistema
          • 1.4.1 Um Sistema
          • 1.4.2 Os Níveis
          • 1.4.3 O Mapa
          • 1.4.4 Três Tipos
          • 1.4.5 Valor PT
          • 1.4.6 Ligações
          • 1.4.7 Proprietários
          • 1.4.8 O Sistema
        • PT | 1.5 Núcleo
          • 1.5.1 Um Processo Central
          • 1.5.2 O Enquadramento
          • 1.5.3 A Direção (L1)
          • 1.5.4 A Coluna Vertebral (L1→L3)
          • 1.5.5 Transferências
          • 1.5.6 A Aprovação
          • 1.5.7 Herdado
          • 1.5.8 O Central
        • PT | 1.6 Sub
          • 1.6.1 Um Subprocesso
          • 1.6.2 Sub ou Passo
          • 1.6.3 Cortar Limpo
          • 1.6.4 Situar PT
          • 1.6.5 Função
          • 1.6.6 As Costuras Internas
          • 1.6.7 Deriva PT
          • 1.6.8 Subprocessos
        • PT | 1.7 Procedimento
          • 1.7.1 Um Procedimento PT
          • 1.7.2 O Gatilho
    • RU | Вот Как Строить
      • RU | Проектирование
        • RU | 1.1 Принципы
          • 1.1.1 А вы знали?
          • 1.1.2 Видеть
          • 1.1.3 Проектировать
          • 1.1.4 Подписывать
          • 1.1.5 Подготавливать
          • 1.1.6 Запускать
          • 1.1.7 Поддерживать
        • RU | 1.2 Правила
          • 1.2.1 Правило
          • 1.2.2 Что
          • 1.2.3 Как
          • 1.2.4 Когда
          • 1.2.5 Почему
          • 1.2.6 Кто
          • 1.2.7 Прочное Правило
          • 1.2.8 Целое
        • RU | 1.3 Исключения
          • 1.3.1.Исключение
          • 1.3.2 Что Если
          • 1.3.3 Включить или Отложить
          • 1.3.4 Путь Вперёд
          • 1.3.5 Предварительно Одобренное
          • 1.3.6 Эскалировать
          • 1.3.7 Свернуть Обратно
          • 1.3.8 Так Мало, Как Возможно
        • RU | 1.4 Система
          • 1.4.1 Система
          • 1.4.2 Уровни
          • 1.4.3 Карта
          • 1.4.4 Три Вида
          • 1.4.5 Ценность
          • 1.4.6 Связи
          • 1.4.7 Владельцы
          • 1.4.8 Вся Система
        • RU | 1.5 Ядро
          • 1.5.1 Основной Процесс
          • 1.5.2 Рамка
          • 1.5.3 Направление (L1)
          • 1.5.4 Хребет (L1→L3)
          • 1.5.5 Передачи
          • 1.5.6 Утверждение
          • 1.5.7 Унаследованное
          • 1.5.8 Основной
        • RU | 1.6 Суб
          • 1.6.1 Подпроцесс
          • 1.6.2 Суб или Шаг
          • 1.6.3 Резать Чисто
          • 1.6.4 Разместить
          • 1.6.5 Функция
          • 1.6.6 Внутренние Швы
          • 1.6.7 Дрейф
          • 1.6.8 Подпроцессы
        • RU | 1.7 Процедура
          • 1.7.1 Процедура
          • 1.7.2 Запуск
    • EN | Migration
      • CHAPTER 1. Why Processes Drive Transformation
      • CHAPTER 2. From Steps to System by MarvinPro
      • CHAPTER 3. Phases by MarvinPro
      • CHAPTER 4. Case Studies & Lessons Learned by MarvinPro
      • CHAPTER 5. Conclusion / Final Reflections by MarvinPro
      • CHAPTER 6. What Makes Migration Successful by MarvinPro
    • EN | Migration S/4HANA Edition
      • 1. Why Processes Drive Transformation by MarvinPro
      • 2. Design Phase — Building for Scale by MarvinPro
      • 3. Core Functional Domains
      • 4. Transition Phase — Migration Strategy and Exec by MarvinPro
      • 5. Operate Phase — Stabilisation and Continuous Improvement by MarvinPro
      • 6. What Makes Migration Successful by MarvinPro
    • EN | Exceptions
      • 1. Why Exceptions Define by MarvinPro
      • 2. What Is an Exception
      • 3. Designing for Exceptions
      • 4. Operating Under Pressure
      • 5. Recovery and Stabilisation
      • 6. Learning from Exceptions
      • 7. The Exception-Ready Organisation
      • 8. The Future of Exception Handling by MarvinPro
    • PROCESSES COLLECTION
      • PROCESS Catalog
  • LEADERSHIP
    • EN | Here is How to Think
      • 1 The Individual
        • 1.1 Use Your Moral Compass
        • 1.2 Predict
        • 1.3 Own It
        • 1.4 Aim High
        • 1.5 Work Hard
        • 1.6 Pause and Continue
        • 1.7 Do More With Less
      • 2 The Leader
        • 2.1 Invest
        • 2.2 Earn It
        • 2.3 Be Clear
        • 2.4 Read the Room
        • 2.5 Task Force vs Owner
        • 2.6 Knowledge in the Room
        • 2.7 The Perfectionist
      • 3 The Owner
        • 3.1 Timing
        • 3.2 The Window
        • 3.3 Broaden your Responsibility
        • 3.4 Attrition
        • 3.5 The Long Game
        • 3.6 Pause
        • 3.7 Balance
        • 3.8 Diversity (Bonus)
      • 4 The Visionary
        • 4.1 Time moves fast
        • 4.2 The Idea Behind the Idea
        • 4.3 Automate
        • 4.4 Think Big
        • 4.5 Build to Last
        • 4.6 Earn and Compound
        • 4.7 Invest by Acquisition
        • 4.8 Pay it Forward
      • 0 The Candidate
        • 0.1 Decide
        • 0.2 Research
        • 0.3 Prepare
        • 0.4 Be Disciplined
        • 0.5 Apply
        • 0.6 Convince
        • 0.7 Pass
    • ES | Aquí es Cómo Pensar
      • 1 El Individuo
        • 1.1 Usa tu Brújula Moral
        • 1.2 Predice
        • 1.3 Hazlo Tuyo
        • 1.4 Apunta Alto
        • 1.5 Trabaja Duro
        • 1.6 Pausa y Continúa
        • 1.7 Hacer Más Con Menos
      • 2 El Líder
        • 2.1 Invierte
        • 2.2 Gánatelo
        • 2.3 Sé claro
        • 2.4 Lee la Sala
        • 2.5 Fuerza de Tarea vs Propietario
        • 2.6 El Conocimiento en la Sala
        • 2.7 El Perfeccionista
      • 3 El Propietario
        • 3.1 El Momento
        • 3.2 La Ventana
        • 3.3 Amplía tu Responsabilidad
        • 3.4 Deserción
        • 3.5 El Juego Largo
        • 3.6 Pausa
        • 3.7 Equilibrio
        • 3.8 Diversidad
      • 4 El Visionario
        • 4.1 El Tiempo Avanza Rápido
        • 4.2 La Idea Detrás de la Idea
        • 4.3 Automatiza
        • 4.4 Piensa en Grande
        • 4.5 Construye para Durar
        • 4.6 Gana y Multiplica
        • 4.7 Invierte por Adquisición
        • 4.8 Devuelve el Favor
      • 0 El Candidato
        • 0.1 Decidir
        • 0.2 Investigar
        • 0.3 Preparar
        • 0.4 Sé Disciplinado
        • 0.5 Aplica
        • 0.6 Convence
        • 0.7 Supera
    • FR | Voici Comment Penser
      • 1 L’Individu
        • 1.1 Utilise ta Boussole Morale
        • 1.2 Prédire
        • 1.3 Prends-en la Responsabilité
        • 1.4 Vise Haut
        • 1.5 Travaille Dur
        • 1.6 Pause et Continue
        • 1.7 Faire Plus Avec Moins
      • 2 Le Leader
        • 2.1 Investis
        • 2.2 Mérite-le
        • 2.3 Sois Clair
        • 2.4 Lis la Salle
        • 2.5 Force de Travail vs Propriétaire
        • 2.6 La Connaissance dans la Salle
        • 2.7 Le Perfectionniste
      • 3 Le Propriétaire
        • 3.1 Le Moment
        • 3.2 La Fenêtre
        • 3.3 Élargis ta Responsabilité
        • 3.4 Attrition (FR)
        • 3.5 Le Jeu Long
        • 3.6 Pause (FR)
        • 3.7 Équilibre
        • 3.8 Diversité
      • 4 Le Visionnaire
        • 4.1 Le Temps Avance Vite
        • 4.2 L'Idée Derrière l'Idée
        • 4.3 Automatise
        • 4.4 Pense Grand
        • 4.5 Construire pour Durer
        • 4.6 Gagne et Compose
        • 4.7 Investis par Acquisition
        • 4.8 Rends la Pareille
      • 0 Le Candidat
        • 0.1 Décider
        • 0.2 Rechercher
        • 0.3 Préparer
        • 0.4 Soyez Discipliné
        • 0.5 Postulez
        • 0.6 Convainquez
        • 0.7 Passez
    • PT | Aqui é Como Pensar
      • 1 O Indivíduo
        • 1.1 Usa a Tua Bússola Moral
        • 1.2 Prevê
        • 1.3 Torna-o Teu
        • 1.4 Aponta Alto
        • 1.5 Trabalha Arduamente
        • 1.6 Pausa e Continua
        • 1.7 Faz Mais Com Menos
      • 2 O Líder
        • 2.1 Investe
        • 2.2 Mereça-o
        • 2.3 Sê Claro
        • 2.4 Lê a Sala
        • 2.5 Força-Tarefa vs Proprietário
        • 2.6 O Conhecimento na Sala
        • 2.7 O Perfeccionista
      • 3 O Proprietário
        • 3.1 O Momento
        • 3.2 A Janela
        • 3.3 Alarga a tua Responsabilidade
        • 3.4 Atrito
        • 3.5 O Jogo Longo
        • 3.6 Pausa (PT)
        • 3.7 Equilíbrio (PT)
        • 3.8 Diversidade
      • 4 O Visionário
        • 4.1 O Tempo Avança Rápido
        • 4.2 A Ideia por Trás da Ideia
        • 4.3 Automatiza (PT)
        • 4.4 Pensa Grande
        • 4.5 Construir para Durar
        • 4.6 Ganha e Multiplica
        • 4.7 Investe por Aquisição
        • 4.8 Retribui
      • 0 O Candidato
        • 0.1 Decidir (PT)
        • 0.2 Pesquisar
        • 0.3 Preparar (PT)
        • 0.4 Sê Disciplinado
        • 0.5 Candidate-se
        • 0.6 Convença
        • 0.7 Passa
    • RU | Вот как думать
      • 1 Индивидуум
        • 1.1 Используй свой Моральный Компас
        • 1.2 Предсказывай
        • 1.3 Возьми на Себя
        • 1.4 Целься Выше
        • 1.5 Работай Усердно
        • 1.6 Пауза и Продолжение
        • 1.7 Делай Больше С Меньшим
      • 2 Лидер
        • 2.1 Инвестируй
        • 2.2 Заслужи это
        • 2.3 Будь Ясным
        • 2.4 Читай Зал
        • 2.5 Рабочая Группа vs Владелец
        • 2.6 Знание в Зале
        • 2.7 Перфекционист
      • 3 Владелец
        • 3.1 Момент
        • 3.2 Окно
        • 3.3 Расширь свою Ответственность
        • 3.4 Текучесть Kадров
        • 3.5 Долгая Игра
        • 3.6 Пауза
        • 3.7 Баланс
        • 3.8 Разнообразие
      • 4 Визионер
        • 4.1 Время Движется Быстро
        • 4.2 Идея за Идеей
        • 4.3 Автоматизируй
        • 4.4 Думай Масштабно
        • 4.5 Строй на Долгое Время
        • 4.6 Зарабатывай и Умножай
        • 4.7 Инвестируй через Приобретение
        • 4.8 Передай Дальше
      • 0 Кандидат
        • 0.1 Решить
        • 0.2 Исследовать
        • 0.3 Подготовиться
        • 0.4 Будь Дисциплинированным
        • 0.5 Откликайтесь
        • 0.6 Убеждайте
        • 0.7 Пройдите
  • STORIES
    • EN | The CEO
      • CHAPTER 0. Prologue
      • CHAPTER 1. Day One
      • CHAPTER 2. The Room
      • CHAPTER 3. The Pressure
      • CHAPTER 4. The Presentation
      • CHAPTER 5. The Contract
      • CHAPTER 6. The Transfer
      • CHAPTER 7. The Script
      • CHAPTER 8. The Distance
      • CHAPTER 9. The Customer Who Knows More
      • CHAPTER 10. The Knowledge That Left
      • CHAPTER 11. The Culture Nobody Transferred
      • CHAPTER 12. The Friend
      • CHAPTER 13. The Invisible Wall
      • CHAPTER 14. The Manager Who Performs Upward
      • Coming Soon
    • ES | El CEO
      • CAPÍTULO 0. Prólogo
      • CAPÍTULO 1. El Primer Día
      • CAPÍTULO 2. La Sala
      • CAPÍTULO 3. La Presión
      • CAPÍTULO 4. La Presentación
      • CAPÍTULO 5. El Contrato
      • CAPÍTULO 6. La Transferencia
      • CAPÍTULO 7. El Guión
      • CAPÍTULO 8. La Distancia
      • CAPÍTULO 9. La Clienta Que Sabe Más
      • CAPÍTULO 10. El Conocimiento Que Se Fue
      • es CAPÍTULO 11. La Cultura Que Nadie Transfirió
      • Próximamente
    • FR | Le CEO
      • CHAPITRE 0. Prologue
      • CHAPITRE 1. Jour Un
      • CHAPITRE 2. La Salle
      • CHAPITRE 3. La Pression
      • CHAPITRE 4. La Présentation
      • CHAPITRE 5. Le Contrat
      • CHAPITRE 6. Le Transfert
      • CHAPITRE 7. Le Script
      • CHAPITRE 8. La Distance
      • CHAPITRE 9. La Cliente Qui En Sait Plus
      • CHAPITRE 10. Le Savoir Qui Est Parti
      • CHAPITRE 11. La Culture Que Personne N'a Transférée
      • Bientôt Disponible
    • PT | O CEO
      • CAPÍTULO 0. Prólogo
      • CAPÍTULO 1. Dia Um
      • CAPÍTULO 2. A Sala
      • CAPÍTULO 3. A Pressão
      • CAPÍTULO 4. A Apresentação
      • CAPÍTULO 5. O Contrato
      • CAPÍTULO 6. A Transferência
      • CAPÍTULO 7. O Guião
      • CAPÍTULO 8. A Distância
      • CAPÍTULO 9. A Cliente Que Sabe Mais
      • CAPÍTULO 10. O Conhecimento Que Partiu
      • CAPÍTULO 11. A Cultura Que Ninguém Transferiu
      • Em Breve
    • RU | ГД
      • ГЛАВА 0. ПРОЛОГ
      • ГЛАВА 1. День первый
      • ГЛАВА 2. Комната
      • ГЛАВА 3. Давление
      • ГЛАВА 4. Презентация
      • ГЛАВА 5. Контракт
      • ГЛАВА 6. Перевод
      • ГЛАВА 7. Сценарий
      • ГЛАВА 8. Дистанция
      • ГЛАВА 9. Клиент, который знает больше
      • ГЛАВА 10. Знание, которое ушло
      • ГЛАВА 11. Культура, которую никто не передал
      • Скоро будет доступно
  • More
    • MarvinPro
    • PROCESS
      • EN | Here is How to Build
        • EN | Design
          • EN | 1.1 Principles
            • 1.1.1 Did you Know?
            • 1.1.2 See
            • 1.1.3 Design
            • 1.1.4 Sign
            • 1.1.5 Prepare
            • 1.1.6 Run
            • 1.1.7 Support
          • EN | 1.2 Rules
            • 1.2.1.A Rule
            • 1.2.2 What
            • 1.2.3 How
            • 1.2.4 When
            • 1.2.5 Why
            • 1.2.6 Who
            • 1.2.7 A Sound Rule
            • 1.2.8 The Whole
          • EN | 1.3 Exceptions
            • 1.3.1.An Exception
            • 1.3.2 The What-If
            • 1.3.3 Scope In or Park
            • 1.3.4 The Way Forward
            • 1.3.5 Pre-Approved
            • 1.3.6 Escalate
            • 1.3.7 Fold It Back
            • 1.3.8 As Few As Possible
          • EN | 1.4 System
            • 1.4.1 A System
            • 1.4.2 The Levels
            • 1.4.3 The Map
            • 1.4.4 Three Kinds
            • 1.4.5 Value
            • 1.4.6 Links
            • 1.4.7 Owners
            • 1.4.8 The System
          • EN | 1.5 Core
            • 1.5.1 A Core Process
            • 1.5.2 The Frame
            • 1.5.3 The Direction (L1)
            • 1.5.4 The Backbone (L1→L3)
            • 1.5.5 The Handoffs
            • 1.5.6 Sign-Off
            • 1.5.7 Inherited
            • 1.5.8 The Core
          • EN | 1.6 Sub
            • 1.6.1 A Sub-Process
            • 1.6.2 Sub or Step
            • 1.6.3 Cutting Clean
            • 1.6.4 Place
            • 1.6.5 Function
            • 1.6.6 The Seams Within
            • 1.6.7 Drift
            • 1.6.8 Sub-Processes
          • EN | 1.7 Procedure
            • 1.7.1 A Procedure
            • 1.7.2 The Trigger
        • EN | Operate
        • EN | Change
        • EN | Control
        • EN | Govern
        • EN | Diagnose
        • EN | Master
      • ES | Aquí es Cómo Construir
        • ES | Diseño
          • ES | 1.1 Principios
            • 1.1.1 ¿Sabías Que?
            • 1.1.2 Ver
            • 1.1.3 Diseñar
            • 1.1.4 Firmar
            • 1.1.5 Preparar
            • 1.1.6 Ejecutar
            • 1.1.7 Apoyar
          • ES | 1.2 Reglas
            • 1.2.1 Una Regla
            • 1.2.2 Qué
            • 1.2.3 Cómo
            • 1.2.4 Cuándo
            • 1.2.5 Por Qué
            • 1.2.6 Quién
            • 1.2.7 Una Regla Sólida
            • 1.2.8 El Todo
          • ES | 1.3 Excepciones
            • 1.3.1.Una Excepción
            • 1.3.2 El Qué Pasaría Si
            • 1.3.3 Incorporar o Aparcar
            • 1.3.4 El Camino a Seguir
            • 1.3.5 Preaprobado
            • 1.3.6 Escalar
            • 1.3.7 Reincorporar
            • 1.3.8 Tan Pocas Como Sea Posible
          • ES | 1.4 Sistema
            • 1.4.1 Un Sistema
            • 1.4.2 Los Niveles
            • 1.4.3 El Mapa
            • 1.4.4 Tres Tipos
            • 1.4.5 Valor
            • 1.4.6 Enlaces
            • 1.4.7 Propietarios
            • 1.4.8 El Sistema
          • ES | 1.5 Núcleo
            • 1.5.1 Un Proceso Central
            • 1.5.2 El Marco
            • 1.5.3 La Dirección (L1)
            • 1.5.4 La Columna Vertebral (L1→L3)
            • 1.5.5 Los Traspasos
            • 1.5.6 La Aprobación
            • 1.5.7 Heredado
            • 1.5.8 El Central
          • ES | 1.6 Sub
            • 1.6.1 Un Subproceso
            • 1.6.2 Sub o Paso
            • 1.6.3 Cortar Limpio
            • 1.6.4 Situar
            • 1.6.5 Función
            • 1.6.6 Las Costuras Internas
            • 1.6.7 Deriva
            • 1.6.8 Subprocesos
          • ES | 1.7 Procedimiento
            • 1.7.1 Un Procedimiento
            • 1.7.2 The Trigger
      • FR | Ici, c'est Comment Construire
        • FR | Conception
          • FR | 1.1 Principes
            • 1.1.1 Le saviez-vous ?
            • 1.1.2 Voir
            • 1.1.3 Concevoir
            • 1.1.4 Signer
            • 1.1.5 Préparer
            • 1.1.6 Exécuter
            • 1.1.7 Soutenir
          • FR | 1.2 Règles
            • 1.2.1 Une Règle
            • 1.2.2 Quoi
            • 1.2.3 Comment
            • 1.2.4 Quand
            • 1.2.5 Pourquoi
            • 1.2.6 Qui
            • 1.2.7 Une Règle Solide
            • 1.2.8 Le Tout
          • FR | 1.3 Exceptions
            • 1.3.1.Une Exception
            • 1.3.2 Le Et Si
            • 1.3.3 Intégrer ou Mettre de Côté
            • 1.3.4 Le Chemin à Suivre
            • 1.3.5 Préapprouvé
            • 1.3.6 Escalader
            • 1.3.7 Replier
            • 1.3.8 Aussi Peu Que Possible
          • FR | 1.4 Système
            • 1.4.1 Un Système
            • 1.4.2 Les Niveaux
            • 1.4.3 La Cartographie
            • 1.4.4 Trois Types
            • 1.4.5 Valeur
            • 1.4.6 Liens
            • 1.4.7 Propriétaires
            • 1.4.8 Le Système
          • FR | 1.5 Noyau
            • 1.5.1 Un Processus Central
            • 1.5.2 Le Cadre
            • 1.5.3 La Direction (L1)
            • 1.5.4 La Colonne Vertébrale (L1→L3)
            • 1.5.5 Les Passations
            • 1.5.6 La Validation
            • 1.5.7 Hérité
            • 1.5.8 Le Central
          • FR | 1.6 Sous
            • 1.6.1 Un Sous-Processus
            • 1.6.2 Sous ou Étape
            • 1.6.3 Découper Proprement
            • 1.6.4 Situer
            • 1.6.5 Fonction
            • 1.6.6 Les Coutures Internes
            • 1.6.7 Dérive
            • 1.6.8 Sous-Processus
          • FR | 1.7 Procédure
            • 1.7.1 Une Procédure
            • 1.7.2 Le Déclencheur
      • PT | Aqui é Como Construir
        • PT | Design
          • PT | 1.1 Princípios
            • 1.1.1 Sabias?
            • 1.1.2 Ver (PT)
            • 1.1.3 Design (PT)
            • 1.1.4 Assinar
            • 1.1.5 Preparar (PT)
            • 1.1.6 Executar
            • 1.1.7 Apoiar
          • PT | 1.2 Regras
            • 1.2.1 Uma Regra
            • 1.2.2 O quê
            • 1.2.3 Como
            • 1.2.4 Quando
            • 1.2.5 Por Que
            • 1.2.6 Quem
            • 1.2.7 Uma Regra Sólida
            • 1.2.8 O Todo
          • PT | 1.3 Exceções
            • 1.3.1.Uma Exceção
            • 1.3.2 O E Se
            • 1.3.3 Incorporar ou Pôr de Lado
            • 1.3.4 O Caminho a Seguir
            • 1.3.5 Pré-Aprovado
            • 1.3.6 Escalonar
            • 1.3.7 Dobrar de Volta
            • 1.3.8 Tão Poucas Quanto Possível
          • PT | 1.4 Sistema
            • 1.4.1 Um Sistema
            • 1.4.2 Os Níveis
            • 1.4.3 O Mapa
            • 1.4.4 Três Tipos
            • 1.4.5 Valor PT
            • 1.4.6 Ligações
            • 1.4.7 Proprietários
            • 1.4.8 O Sistema
          • PT | 1.5 Núcleo
            • 1.5.1 Um Processo Central
            • 1.5.2 O Enquadramento
            • 1.5.3 A Direção (L1)
            • 1.5.4 A Coluna Vertebral (L1→L3)
            • 1.5.5 Transferências
            • 1.5.6 A Aprovação
            • 1.5.7 Herdado
            • 1.5.8 O Central
          • PT | 1.6 Sub
            • 1.6.1 Um Subprocesso
            • 1.6.2 Sub ou Passo
            • 1.6.3 Cortar Limpo
            • 1.6.4 Situar PT
            • 1.6.5 Função
            • 1.6.6 As Costuras Internas
            • 1.6.7 Deriva PT
            • 1.6.8 Subprocessos
          • PT | 1.7 Procedimento
            • 1.7.1 Um Procedimento PT
            • 1.7.2 O Gatilho
      • RU | Вот Как Строить
        • RU | Проектирование
          • RU | 1.1 Принципы
            • 1.1.1 А вы знали?
            • 1.1.2 Видеть
            • 1.1.3 Проектировать
            • 1.1.4 Подписывать
            • 1.1.5 Подготавливать
            • 1.1.6 Запускать
            • 1.1.7 Поддерживать
          • RU | 1.2 Правила
            • 1.2.1 Правило
            • 1.2.2 Что
            • 1.2.3 Как
            • 1.2.4 Когда
            • 1.2.5 Почему
            • 1.2.6 Кто
            • 1.2.7 Прочное Правило
            • 1.2.8 Целое
          • RU | 1.3 Исключения
            • 1.3.1.Исключение
            • 1.3.2 Что Если
            • 1.3.3 Включить или Отложить
            • 1.3.4 Путь Вперёд
            • 1.3.5 Предварительно Одобренное
            • 1.3.6 Эскалировать
            • 1.3.7 Свернуть Обратно
            • 1.3.8 Так Мало, Как Возможно
          • RU | 1.4 Система
            • 1.4.1 Система
            • 1.4.2 Уровни
            • 1.4.3 Карта
            • 1.4.4 Три Вида
            • 1.4.5 Ценность
            • 1.4.6 Связи
            • 1.4.7 Владельцы
            • 1.4.8 Вся Система
          • RU | 1.5 Ядро
            • 1.5.1 Основной Процесс
            • 1.5.2 Рамка
            • 1.5.3 Направление (L1)
            • 1.5.4 Хребет (L1→L3)
            • 1.5.5 Передачи
            • 1.5.6 Утверждение
            • 1.5.7 Унаследованное
            • 1.5.8 Основной
          • RU | 1.6 Суб
            • 1.6.1 Подпроцесс
            • 1.6.2 Суб или Шаг
            • 1.6.3 Резать Чисто
            • 1.6.4 Разместить
            • 1.6.5 Функция
            • 1.6.6 Внутренние Швы
            • 1.6.7 Дрейф
            • 1.6.8 Подпроцессы
          • RU | 1.7 Процедура
            • 1.7.1 Процедура
            • 1.7.2 Запуск
      • EN | Migration
        • CHAPTER 1. Why Processes Drive Transformation
        • CHAPTER 2. From Steps to System by MarvinPro
        • CHAPTER 3. Phases by MarvinPro
        • CHAPTER 4. Case Studies & Lessons Learned by MarvinPro
        • CHAPTER 5. Conclusion / Final Reflections by MarvinPro
        • CHAPTER 6. What Makes Migration Successful by MarvinPro
      • EN | Migration S/4HANA Edition
        • 1. Why Processes Drive Transformation by MarvinPro
        • 2. Design Phase — Building for Scale by MarvinPro
        • 3. Core Functional Domains
        • 4. Transition Phase — Migration Strategy and Exec by MarvinPro
        • 5. Operate Phase — Stabilisation and Continuous Improvement by MarvinPro
        • 6. What Makes Migration Successful by MarvinPro
      • EN | Exceptions
        • 1. Why Exceptions Define by MarvinPro
        • 2. What Is an Exception
        • 3. Designing for Exceptions
        • 4. Operating Under Pressure
        • 5. Recovery and Stabilisation
        • 6. Learning from Exceptions
        • 7. The Exception-Ready Organisation
        • 8. The Future of Exception Handling by MarvinPro
      • PROCESSES COLLECTION
        • PROCESS Catalog
    • LEADERSHIP
      • EN | Here is How to Think
        • 1 The Individual
          • 1.1 Use Your Moral Compass
          • 1.2 Predict
          • 1.3 Own It
          • 1.4 Aim High
          • 1.5 Work Hard
          • 1.6 Pause and Continue
          • 1.7 Do More With Less
        • 2 The Leader
          • 2.1 Invest
          • 2.2 Earn It
          • 2.3 Be Clear
          • 2.4 Read the Room
          • 2.5 Task Force vs Owner
          • 2.6 Knowledge in the Room
          • 2.7 The Perfectionist
        • 3 The Owner
          • 3.1 Timing
          • 3.2 The Window
          • 3.3 Broaden your Responsibility
          • 3.4 Attrition
          • 3.5 The Long Game
          • 3.6 Pause
          • 3.7 Balance
          • 3.8 Diversity (Bonus)
        • 4 The Visionary
          • 4.1 Time moves fast
          • 4.2 The Idea Behind the Idea
          • 4.3 Automate
          • 4.4 Think Big
          • 4.5 Build to Last
          • 4.6 Earn and Compound
          • 4.7 Invest by Acquisition
          • 4.8 Pay it Forward
        • 0 The Candidate
          • 0.1 Decide
          • 0.2 Research
          • 0.3 Prepare
          • 0.4 Be Disciplined
          • 0.5 Apply
          • 0.6 Convince
          • 0.7 Pass
      • ES | Aquí es Cómo Pensar
        • 1 El Individuo
          • 1.1 Usa tu Brújula Moral
          • 1.2 Predice
          • 1.3 Hazlo Tuyo
          • 1.4 Apunta Alto
          • 1.5 Trabaja Duro
          • 1.6 Pausa y Continúa
          • 1.7 Hacer Más Con Menos
        • 2 El Líder
          • 2.1 Invierte
          • 2.2 Gánatelo
          • 2.3 Sé claro
          • 2.4 Lee la Sala
          • 2.5 Fuerza de Tarea vs Propietario
          • 2.6 El Conocimiento en la Sala
          • 2.7 El Perfeccionista
        • 3 El Propietario
          • 3.1 El Momento
          • 3.2 La Ventana
          • 3.3 Amplía tu Responsabilidad
          • 3.4 Deserción
          • 3.5 El Juego Largo
          • 3.6 Pausa
          • 3.7 Equilibrio
          • 3.8 Diversidad
        • 4 El Visionario
          • 4.1 El Tiempo Avanza Rápido
          • 4.2 La Idea Detrás de la Idea
          • 4.3 Automatiza
          • 4.4 Piensa en Grande
          • 4.5 Construye para Durar
          • 4.6 Gana y Multiplica
          • 4.7 Invierte por Adquisición
          • 4.8 Devuelve el Favor
        • 0 El Candidato
          • 0.1 Decidir
          • 0.2 Investigar
          • 0.3 Preparar
          • 0.4 Sé Disciplinado
          • 0.5 Aplica
          • 0.6 Convence
          • 0.7 Supera
      • FR | Voici Comment Penser
        • 1 L’Individu
          • 1.1 Utilise ta Boussole Morale
          • 1.2 Prédire
          • 1.3 Prends-en la Responsabilité
          • 1.4 Vise Haut
          • 1.5 Travaille Dur
          • 1.6 Pause et Continue
          • 1.7 Faire Plus Avec Moins
        • 2 Le Leader
          • 2.1 Investis
          • 2.2 Mérite-le
          • 2.3 Sois Clair
          • 2.4 Lis la Salle
          • 2.5 Force de Travail vs Propriétaire
          • 2.6 La Connaissance dans la Salle
          • 2.7 Le Perfectionniste
        • 3 Le Propriétaire
          • 3.1 Le Moment
          • 3.2 La Fenêtre
          • 3.3 Élargis ta Responsabilité
          • 3.4 Attrition (FR)
          • 3.5 Le Jeu Long
          • 3.6 Pause (FR)
          • 3.7 Équilibre
          • 3.8 Diversité
        • 4 Le Visionnaire
          • 4.1 Le Temps Avance Vite
          • 4.2 L'Idée Derrière l'Idée
          • 4.3 Automatise
          • 4.4 Pense Grand
          • 4.5 Construire pour Durer
          • 4.6 Gagne et Compose
          • 4.7 Investis par Acquisition
          • 4.8 Rends la Pareille
        • 0 Le Candidat
          • 0.1 Décider
          • 0.2 Rechercher
          • 0.3 Préparer
          • 0.4 Soyez Discipliné
          • 0.5 Postulez
          • 0.6 Convainquez
          • 0.7 Passez
      • PT | Aqui é Como Pensar
        • 1 O Indivíduo
          • 1.1 Usa a Tua Bússola Moral
          • 1.2 Prevê
          • 1.3 Torna-o Teu
          • 1.4 Aponta Alto
          • 1.5 Trabalha Arduamente
          • 1.6 Pausa e Continua
          • 1.7 Faz Mais Com Menos
        • 2 O Líder
          • 2.1 Investe
          • 2.2 Mereça-o
          • 2.3 Sê Claro
          • 2.4 Lê a Sala
          • 2.5 Força-Tarefa vs Proprietário
          • 2.6 O Conhecimento na Sala
          • 2.7 O Perfeccionista
        • 3 O Proprietário
          • 3.1 O Momento
          • 3.2 A Janela
          • 3.3 Alarga a tua Responsabilidade
          • 3.4 Atrito
          • 3.5 O Jogo Longo
          • 3.6 Pausa (PT)
          • 3.7 Equilíbrio (PT)
          • 3.8 Diversidade
        • 4 O Visionário
          • 4.1 O Tempo Avança Rápido
          • 4.2 A Ideia por Trás da Ideia
          • 4.3 Automatiza (PT)
          • 4.4 Pensa Grande
          • 4.5 Construir para Durar
          • 4.6 Ganha e Multiplica
          • 4.7 Investe por Aquisição
          • 4.8 Retribui
        • 0 O Candidato
          • 0.1 Decidir (PT)
          • 0.2 Pesquisar
          • 0.3 Preparar (PT)
          • 0.4 Sê Disciplinado
          • 0.5 Candidate-se
          • 0.6 Convença
          • 0.7 Passa
      • RU | Вот как думать
        • 1 Индивидуум
          • 1.1 Используй свой Моральный Компас
          • 1.2 Предсказывай
          • 1.3 Возьми на Себя
          • 1.4 Целься Выше
          • 1.5 Работай Усердно
          • 1.6 Пауза и Продолжение
          • 1.7 Делай Больше С Меньшим
        • 2 Лидер
          • 2.1 Инвестируй
          • 2.2 Заслужи это
          • 2.3 Будь Ясным
          • 2.4 Читай Зал
          • 2.5 Рабочая Группа vs Владелец
          • 2.6 Знание в Зале
          • 2.7 Перфекционист
        • 3 Владелец
          • 3.1 Момент
          • 3.2 Окно
          • 3.3 Расширь свою Ответственность
          • 3.4 Текучесть Kадров
          • 3.5 Долгая Игра
          • 3.6 Пауза
          • 3.7 Баланс
          • 3.8 Разнообразие
        • 4 Визионер
          • 4.1 Время Движется Быстро
          • 4.2 Идея за Идеей
          • 4.3 Автоматизируй
          • 4.4 Думай Масштабно
          • 4.5 Строй на Долгое Время
          • 4.6 Зарабатывай и Умножай
          • 4.7 Инвестируй через Приобретение
          • 4.8 Передай Дальше
        • 0 Кандидат
          • 0.1 Решить
          • 0.2 Исследовать
          • 0.3 Подготовиться
          • 0.4 Будь Дисциплинированным
          • 0.5 Откликайтесь
          • 0.6 Убеждайте
          • 0.7 Пройдите
    • STORIES
      • EN | The CEO
        • CHAPTER 0. Prologue
        • CHAPTER 1. Day One
        • CHAPTER 2. The Room
        • CHAPTER 3. The Pressure
        • CHAPTER 4. The Presentation
        • CHAPTER 5. The Contract
        • CHAPTER 6. The Transfer
        • CHAPTER 7. The Script
        • CHAPTER 8. The Distance
        • CHAPTER 9. The Customer Who Knows More
        • CHAPTER 10. The Knowledge That Left
        • CHAPTER 11. The Culture Nobody Transferred
        • CHAPTER 12. The Friend
        • CHAPTER 13. The Invisible Wall
        • CHAPTER 14. The Manager Who Performs Upward
        • Coming Soon
      • ES | El CEO
        • CAPÍTULO 0. Prólogo
        • CAPÍTULO 1. El Primer Día
        • CAPÍTULO 2. La Sala
        • CAPÍTULO 3. La Presión
        • CAPÍTULO 4. La Presentación
        • CAPÍTULO 5. El Contrato
        • CAPÍTULO 6. La Transferencia
        • CAPÍTULO 7. El Guión
        • CAPÍTULO 8. La Distancia
        • CAPÍTULO 9. La Clienta Que Sabe Más
        • CAPÍTULO 10. El Conocimiento Que Se Fue
        • es CAPÍTULO 11. La Cultura Que Nadie Transfirió
        • Próximamente
      • FR | Le CEO
        • CHAPITRE 0. Prologue
        • CHAPITRE 1. Jour Un
        • CHAPITRE 2. La Salle
        • CHAPITRE 3. La Pression
        • CHAPITRE 4. La Présentation
        • CHAPITRE 5. Le Contrat
        • CHAPITRE 6. Le Transfert
        • CHAPITRE 7. Le Script
        • CHAPITRE 8. La Distance
        • CHAPITRE 9. La Cliente Qui En Sait Plus
        • CHAPITRE 10. Le Savoir Qui Est Parti
        • CHAPITRE 11. La Culture Que Personne N'a Transférée
        • Bientôt Disponible
      • PT | O CEO
        • CAPÍTULO 0. Prólogo
        • CAPÍTULO 1. Dia Um
        • CAPÍTULO 2. A Sala
        • CAPÍTULO 3. A Pressão
        • CAPÍTULO 4. A Apresentação
        • CAPÍTULO 5. O Contrato
        • CAPÍTULO 6. A Transferência
        • CAPÍTULO 7. O Guião
        • CAPÍTULO 8. A Distância
        • CAPÍTULO 9. A Cliente Que Sabe Mais
        • CAPÍTULO 10. O Conhecimento Que Partiu
        • CAPÍTULO 11. A Cultura Que Ninguém Transferiu
        • Em Breve
      • RU | ГД
        • ГЛАВА 0. ПРОЛОГ
        • ГЛАВА 1. День первый
        • ГЛАВА 2. Комната
        • ГЛАВА 3. Давление
        • ГЛАВА 4. Презентация
        • ГЛАВА 5. Контракт
        • ГЛАВА 6. Перевод
        • ГЛАВА 7. Сценарий
        • ГЛАВА 8. Дистанция
        • ГЛАВА 9. Клиент, который знает больше
        • ГЛАВА 10. Знание, которое ушло
        • ГЛАВА 11. Культура, которую никто не передал
        • Скоро будет доступно

PROCESS

Here is How to Build

Design

Procedure

DISCIPLINE 2
The Trigger

Start | Order | Decide | Finish

Start
One named event starts the procedure

Order
The check on arrival comes before any other step

Decide
Work that arrives without what it needs goes back by the way back

Finish
Every way in runs through the one trigger


DISCIPLINE 2
The Trigger

A trigger is an event
What must be in hand
No side doors
A real example
The Trigger

←

→

A trigger is an event

A procedure has one entry, and something has to open it. That something is the trigger: the event that starts the work. It is named as an event, with its source. For opening the account, the trigger is "a settled payment arrives across the seam from settling". Anyone reading the procedure can tell exactly what starts it and where that comes from.

A trigger is not a habit. "When someone checks the queue" describes when a person happens to look, not what starts the work, and the work starts later or earlier depending on who is looking. A trigger is not a person noticing either. If the procedure starts when someone sees that something needs doing, it starts only when someone sees it.

A time can be a trigger, when the part really is driven by time: a nightly run, a renewal date, the end of a month. Then the clock is named as the trigger, with the hour or the date. What a procedure cannot have is no trigger at all. A procedure without a named trigger starts whenever someone remembers.

The highest possible standard is to start every procedure with one named trigger (an event with its source, or a named time), never a habit or a person noticing, so that anyone reading the procedure can tell what starts it and where that comes from.

Key Takeaway: The trigger is the event that starts a procedure, named with its source, such as "a settled payment arrives across the seam from settling". It is not a habit, like checking a queue, and not a person noticing. A time can be a trigger when the part is driven by time, and then the clock is named. A procedure without a named trigger starts whenever someone remembers.

A procedure starts when something happens, not when someone remembers.

MarvinPro · PROCESS · Here is How to Build · Design · Procedure · Discipline 2: The Trigger · Section: A trigger is an event

MarvinPro | October 2026

marvinpro.com

What must be in hand

The trigger says when the work starts. The entry condition says what the work must have when it does. Sub has already fixed what passes across the seam into the part. The procedure turns that into a short list: the things that have to be present before the first step counts as started. For opening the account, the list is the settled payment, the customer and the plan.

The check on arrival tests that list, and only that list. It is the first step of the procedure, before anything else is touched. A check that tests less lets incomplete work in. A check that tests more starts doing the part's work at the door, and the line between arriving and working blurs.

Work that starts without its list does not fail at once. It stops halfway, at the step that needed what was missing, and waits there while someone chases it. Those stops are the waits nobody planned. Work that fails the check does not wait inside the part. It goes back across the seam by the way back, so the side that can complete it gets it straight away.

The highest possible standard is to give every procedure an entry condition taken from what Sub fixed at the seam, to test exactly that list in the check on arrival before any other step, and to send work that fails the check back by the way back rather than letting it wait inside the part.

Key Takeaway: The entry condition is the short list of what must be present before the first step counts as started, taken from what Sub fixed at the seam. The check on arrival is the first step, and it tests exactly that list, no less and no more. Work that starts without its list stops halfway, in waits nobody planned. Work that fails the check goes back by the way back, not into a queue inside the part.

Work that starts without what it needs does not fail at once. It stops halfway.

MarvinPro · PROCESS · Here is How to Build · Design · Procedure · Discipline 2: The Trigger · Section: What must be in hand

MarvinPro | October 2026

marvinpro.com

No side doors

Every way into a procedure runs through its trigger. That sounds obvious, and in most parts it is not true. Work arrives by chat message, by email, by a word in the corridor, as a favour for a colleague. Each of those is a side door. Work that comes in through one skips the entry condition, and so it skips the check on arrival.

Side doors open for good reasons. Someone wants to help a customer sooner, or save a colleague a step. That is why they are hard to see. Nobody thinks they are breaking the procedure. They think they are bending it, once, for a good cause, and then once more.

When a second way in turns out to be needed, there are two options. It becomes the same trigger, with the same entry condition and the same check, or it belongs to another part with its own procedure. A genuinely urgent case does not need a side door either. It goes through the route the Exceptions built, where it is seen, decided and recorded.

The highest possible standard is to let work into a procedure only through its trigger, to turn any second way in into the same trigger or move it to another part, and to send urgent cases through the route the Exceptions built, never through a side door.

Key Takeaway: Every way into a procedure runs through its trigger. Work that arrives by chat, email or favour comes through a side door, and skips the entry condition and the check on arrival. Side doors open for good reasons, which is why they are hard to see. A needed second way in becomes the same trigger or belongs to another part, and an urgent case goes through the route the Exceptions built.

A side door is opened to help. It lets in whatever the check would have stopped.

MarvinPro · PROCESS · Here is How to Build · Design · Procedure · Discipline 2: The Trigger · Section: No side doors

MarvinPro | October 2026

marvinpro.com

A real example

Once the procedure for opening the account was written, it started with one trigger: a settled payment arriving across the seam from settling. The check on arrival tested the settled payment, the customer and the plan, and nothing was opened until all three were there.

A few months later, support began sending messages straight to the role that opened accounts. A customer was waiting, the payment was about to go through, could the account be opened now? It was a small favour, and the customer could start a day sooner. The account was opened, and the entitlement recorded, with no settled payment behind it.

Most of those payments did go through. Some never did. Those customers used the software without paying until verify caught it weeks later, and the software was held back from customers who believed they were fully active. They called support, the same team that had asked for the favour.

The fix was not a new rule about favours. It was to close the side door. The trigger stayed the one way in. A request from support now goes to settling, which can speed up the payment, and never to the role that opens accounts to skip it. An account opened without a settled payment is treated as a broken entry, not as a kindness.

The favour opened the account a day early. The check would have saved the customer weeks of confusion.

MarvinPro · PROCESS · Here is How to Build · Design · Procedure · Discipline 2: The Trigger · A real example

MarvinPro | October 2026

marvinpro.com

The Trigger

The trigger is the event that starts a procedure, named with its source, or a named time when the part is driven by time. It is never a habit or a person noticing. A procedure without a named trigger starts whenever someone remembers.

With the trigger comes the entry condition: the short list of what must be present before the first step counts as started, taken from what Sub fixed at the seam. The check on arrival tests exactly that list, first and before anything else, and work that fails it goes back by the way back rather than waiting inside the part.

And every way in runs through the trigger. Side doors open for good reasons and let in whatever the check would have stopped. A needed second way in becomes the same trigger or belongs to another part, and an urgent case goes through the route the Exceptions built.

Name one trigger for every procedure, test its entry condition first, and let nothing in by any other door.

MarvinPro · PROCESS · Here is How to Build · Design · Procedure · Discipline 2: The Trigger · Chapter Outcome

MarvinPro | October 2026

marvinpro.com

←

→

Think Simple.

info@marvinpro.com | feedback@marvinpro.com | support@marvinpro.com | mpac@marvinpro.com | collab@marvinpro.com | artwork@marvinpro.com 

© COPYRIGHT 1990-2026 MarvinPro  All rights reserved. Content is free to read. You are welcome to share quotes or the writer's thoughts from MarvinPro, as long as you post the complete attribution exactly as it appears in the text, including the quote, author name, year and marvinpro.com. Copying or reproducing other parts, full sections or chapters without permission is not permitted.

© COPYRIGHT 1990-2026 MarvinPro  Todos los derechos reservados. El contenido es libre de leer. Eres bienvenido a compartir citas o las reflexiones del autor de MarvinPro, siempre que publiques la atribución completa exactamente como aparece en el texto, incluyendo la cita, el nombre del autor, el año y marvinpro.com. No está permitido copiar ni reproducir otras partes, secciones completas o capítulos sin permiso.

© COPYRIGHT 1990-2026 MarvinPro  Tous droits réservés. Le contenu est libre de lecture. Vous êtes invité à partager des citations ou les réflexions de l'auteur de MarvinPro, à condition de publier l'attribution complète exactement telle qu'elle apparaît dans le texte, y compris la citation, le nom de l'auteur, l'année et marvinpro.com. Copier ou reproduire d'autres parties, des sections entières ou des chapitres sans autorisation n'est pas permis.

© COPYRIGHT 1990-2026 MarvinPro  Todos os direitos reservados. O conteúdo é livre de ler. És bem-vindo a partilhar citações ou as reflexões do autor de MarvinPro, desde que publiques a atribuição completa exatamente como aparece no texto, incluindo a citação, o nome do autor, o ano e marvinpro.com. Copiar ou reproduzir outras partes, secções completas ou capítulos sem permissão não é permitido.

© COPYRIGHT 1990-2026 MarvinPro  Все права защищены. Содержание можно свободно читать. Вы можете делиться цитатами или размышлениями автора из MarvinPro при условии, что вы публикуете полную атрибуцию точно так, как она появляется в тексте, включая цитату, имя автора, год и marvinpro.com. Копирование или воспроизведение других частей, целых разделов или глав без разрешения не допускается.

Report abuse
Page details
Page updated
Report abuse